If over_qualified_quinn struggles with that the way I initially did, perhaps my interpretation helps: what you’re saying is that despite lacking empathy, psychopaths *must* have social awareness to be able to engage in their manipulative games.
Contrast this with what we’d probably expect from them if they lacked social awareness (as well as empathy): they might act cruel towards other beings, but it’d be difficult for them to scheme elaborately because they wouldn’t be able to predict people’s reactions and behavior.
So, the body looks precisely the same. Can’t really say I’d wondered about that though, unlike with the face.
I have vivid memories of this happening a few times, usually during an intense gaming session: the screen would become all garbled and the game would no longer react to input. I’d power down, then power back up again, expecting to get the BASIC prompt, and instead get the garbled image back there on the screen! And yet the C64 didn’t have the type of nonvolatile memory that surviving a powerdown in such a way would imply. The computer would eventually, after a long-enough powerdown, come back to its senses.
As a kid I just attributed this to some advanced sorcery. As an adult the best I’ve been able to theorize is that the crash wasn’t caused by software failure but by the circuitry going awry due to overheating. This misfunctional state would persist even power-off, until the circuitry was again cool enough to function properly. Is this how it happened, or did the C64 actually have hidden nonvolatile memory capabilities far beyond its time?
The video was good in explaining everything else but déjà vu. It was the part from 2.36 to 3.10 that was supposed to, but it ended in a joke (”It’s already happened, I thought, which… what”) that left the point completely in the blind for me. Alright, there’s a brain glitch of some sort, but that’s not an explanation.